Characters have the power to move anything inthis glued and stitched-together 3D landscape. They have the power todesign, shape and build both objects and entire locations for others toview and play. There’s no complicated level editor. All of these skillscan be learned by simply playing the game. Creativity is part of thegameplay experience and playing is part of the creative experience.Players can make their world as open or as secretive to explore as theylike. When it’s ready, they can invite anyone within theLittleBigPlanet community to come and explore their patch—or can go andexplore everybody else’s.
LittleBigPlanet, players control small characters nicknamed Sackboy (or sometimes Sackgirl or Sack person), owing to their material and appearance, each of which can run and jump, as well as hang onto and drag objects.Players use these abilities in a number of ways: to play and explorethe environments that come with the game, which feature platformingelements such as jumping, pushing, grabbing and running, and which makeuse of the game's robustphysics engine; to create their own content, such as simply placingstickers into levels, as well as using the level editor to create,destroy, edit and manipulate levels;and finally to share creations, by publishing items such as levels andobjects with the online community, as well as play these creationsonline with others These three modes are described simply by the title's catch phrase: Play. Create. Share.







